Bryan Weaver

Goblin bounty hunter with a knack for reeling in the big fish.

Description:

Core Stats

Str: 8 ( -1 )
Dex: 15 ( +1 )
Con: 9 ( +0 )
Int: 13 ( +1 )
Wis: 16 ( +2 )
Cha: 12 ( +0 )

Base Stats

Damage: 1d8
Armor: 0
HP: 15

Gear
Max Load = 7 Weight

Dungeon Rations x 5
Oil Of Tagit (Applied Poison, causes light sleep) x 3 doses
Thief’s Tools (2 Weight)
Net (Reach, Stun Damage, 2 Weight)
Healing Potion x 1

Moves

“I’ve Got A Bad Feeling About This…”

When you spend a moment surveying an area, ask the GM two of the following questions. The GM will answer truthfully.

  • Is there a trap or ambush here, and if so, where?
  • What can I see that no one else can?
  • What here is the biggest threat to me?
  • Where’s my best way in, out, or through?

Poisoner

You’ve mastered the care and use of a poison. Choose a poison from the list below; that poison is no longer dangerous for you to use. You also start with three uses of the poison you choose. Whenever you have time to gather materials and a safe place to brew, you can make three uses of the poison you choose for free. Applied poisons need to be carefully applied to the target, or added to their food or drink. Contact poisons just need to touch the target, and can be coated on the edge of a blade.

  • Bloodweed (touch): The targets deals -1d4 damage ongoing until cured.
  • Goldenroot (applied): The target treats the next creature they see as a trusted ally, until proved otherwise.
  • Iocaine Powder (ingested): Causes the target to die.
  • Oil Of Tagit (applied): The target falls into a light sleep. – Mastered Poison
  • Serpent’s Tears (touch): Anyone dealing damage to the target rolls twice and takes the better result.

Racial Bonus: When brewing your poisons, you can make four doses instead of three.

The Hunter

Name someone you want to find, either an individual or a gang that sticks together. When you Discern Realities while looking for them, on a hit, the GM will also tell you if there is any evidence of their passage, and if so what. On a miss, though, something catches up to you instead, the GM will tell you what. You can only be hunting one target at a time, but you can change that target whenever you want.

Bio:

“If you kill a monster in the dark, they never truly die. You have to drag them into the light, kicking and screaming, to show the world that although we fear monsters, we always have the strength to defeat them. Without that, we’re no better than prey.”

Bio: Most people encountering Bryan for the first time, once overcoming the immediate shock of a tiny green humanoid in their midst, often find themselves surprised at how civilized the little creature is. Most human contact with the goblin race has been far from civilized, at best resulting in uneasy truces between settlements and goblin hives, and at worst outright butchery.

So Bryan, with his almost-human name and remarkable aptitude for customs, comes across frequently as something very odd indeed. Not that the questing eyes and awkward stares bother him much these days. He has a trade, a useful one at that, and he plies with with consummate skill and care, doing his part to ensure that the Quints are kept clean of wayward vagabonds and other criminals looking to dodge the hangman’s noose, provided there’s a little jingle in it for him, naturally. Cash is king in Exodus, at least in the places Bryan likes to frequent, so while there may be a moral obligation to the job, he’s not about to run off willy-nilly pursuing every n’er-do-well he hears about.

That’s what those mad bastards in the temple are for.

Between himself and his friend (and one-time mortal enemy) Ali Hal-Aphan, the duo cut out a niche for themselves as discreet bounty hunters, as well as trackers of the occasional eloped bride, embezzler or debtor for the odd private client there and there. Bryan’s skills with sedatives and subterfuge complimented Ali’s endless capacity for swift and terminal violence, as well as his carrying capacity. Now and then, they did have their disagreements, one of which lead to Bryan running into the good Captain Morca, whom he now considers a friend.

Currently renting a basement room in the Shattered Crab, as well as making use of its back offices for arranging jobs, Bryan is a goblin of simple tastes, enjoying a quiet beer, a smoke and the company of a reasonably-priced escort (in his own words, “I get amazing value for money”), his only real vices being a resolute refusal to talk about his past, and a habitual use of his own Oil Of Tagit, which when ingested, puts him into a peaceful, dreamless sleep.

Precisely as to why Bryan prefers to sleep without dreaming, he’d rather not talk about it.

Appearance:

Roughly 2’ 11’’, almost child-like in size, Bryan’s physiology is actually much closer to that of a man in his early thirties, with a slightly crackling voice that betrays a more instinctive chittering tone. Happy to walk around in breeches within the privacy of his own apartment, he otherwise is rarely seen out of simple grey, green or brown calico clothes, soft leather shoes and a few small pouches at his belt where his tools of the trade are always ready at a moment’s notice.

Only when engaging in serious work does his appearance dramatically change, as he smears his face, arms and neck with soot or bootblack, as well as pulling on more practical dark woolen clothing for skulking around in the shadows.

Bonds:

  • Captain Morca and I were turned on by our boss after a job, resulting in our spending a little time in jail together. My kind of guy.
  • I’ve heard of Ethan’s exploits, and I’m suitably impressed – not a man to be trifled with, but good at heart.
  • Holden’s earned my respect the hard way – failing his training, but still remaining an upstanding member of the Emerald District.

Bryan Weaver

Dungeon World: Exodus Luke_Stratford